Jul 01, 2006, 02:28 PM // 14:28
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#1
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Frost Gate Guardian
Join Date: Jun 2005
Location: Belton, Missouri
Profession: W/R
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The 9 Ring Game. Any patterns??
My Ideas and Failures.
1. I'm trying to figure out a pattern for this game. At first I was trying to figure out the pattern to land on the bonus ring, but to get that is really random.
2. Then I looked for any triangle patterns or the shapes that are in tetris. That was a little closer but it still failed.
3. Then I went to writing down the pattern for it switch to Grey to Red. I found a lot of success. I could almost guess what color the bonus ring would hit. I guess up to 8 in a row, then the pattern messed up again. I say that the best way to getting a pattern is for my third idea.
You may not be able to get on the bonus ring, but you will be able to get adjacent to it, so you can win more ticket!!
If any of you can help me out. It would be awesome.
Oh don't say anything out loud in the game or people will start laughing at you and calling you a fool and shit like that. So ignorant. Anyways.
thx, bye.
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Jul 01, 2006, 02:44 PM // 14:44
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#2
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Krytan Explorer
Join Date: Jul 2005
Location: Ultima Thule
Guild: Legacy of Echovald [Echo]
Profession: P/
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Call me mr. Cynical, but I think the minigame uses a random number generator instead of having some complex patterns programmed into it.
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Jul 01, 2006, 04:04 PM // 16:04
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#4
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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Quote:
Originally Posted by DFrost
Call me mr. Cynical, but I think the minigame uses a random number generator instead of having some complex patterns programmed into it.
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lol.. on a lighter note (and maybe realistic), if it does use a random generator, and one similar to their drop generator, then there is probably a really, really good chance that someone can indeed find a pattern there because we know how 'random' that one is. It's probably just based on some generic seed though as opposed to characters' seeds.
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Jul 01, 2006, 04:27 PM // 16:27
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#5
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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srand ( time(NULL) );
rand()%10;
Good luck trying to find the pattern there
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Jul 01, 2006, 06:16 PM // 18:16
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#6
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Ascalonian Squire
Join Date: Apr 2006
Profession: E/Mo
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i've been looking for patterns, but wasn't able to find a thing.
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Jul 01, 2006, 06:24 PM // 18:24
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#7
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Frost Gate Guardian
Join Date: Feb 2006
Guild: Currently guildless
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All I know is I started with 250 tickets....
After 2 hours I had tripled to 750 by standing on the center ring....
Went to sleep and woke up and had 9 tickets left...
Sounds pretty random to me.
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Jul 01, 2006, 06:35 PM // 18:35
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#8
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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Quote:
Originally Posted by Xenrath
srand ( time(NULL) );
rand()%10;
Good luck trying to find the pattern there
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You're assuming they did it that way. If everyone programmed perfectly then we'd have no bugs.
of course it could be
srand(1) - a reset.
srand(15);
or srand(charid);
hell, they could've done srand(time) or srand(NULL) on their way out to lunch.
assume = makes an 'ass' out of 'u' and 'me' ...
only they know how they did it. the most obvious things are usually the most common mistakes.
lol
lol ppl have done worse.
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